By Chuck Kirkpatrick

Live Sound

Until just a few years ago, I had no experience in doing live sound other than tweaking my own band's PA system on gigs.

My "baptism by fire" into the world of live sound engineering came by way of a Sunday morning church gig, where I had to mix both mains and monitors for 5 singers and 6 musicians in a rectangular 40 X 100 foot 'store-front' space with no acoustical treatment whatsoever.  And I had to do all this from a corner in the room -  the absolute worst place of all to have to mix sound.

My "board" was an old Mackie 24X8 with no meters, and only 4 submix busses for monitors (thank God...dealing with any more monitor mixes would have killed me).  The singers' mics were all wireless which meant battery changes for each before every service.  I had to deal with mic lines that ran 60 - 70 feet and were stepped on continuously.  The main speakers were those horrendous Yamaha 2-way things with horns.  The main stage was poorly constructed and the mechanical transmission into the mic stands from foot-stomping and the low end feedback from the monitor wedges drove me nuts...all while 11 different people all at the same time were asking for "more this...more that" in their monitors.

Somehow I survived it all, mostly I believe, by being tactful, using common sense, and always remembering what the gig was all about in the first place...which brings me to the  point.

The soundman's gig is to present by means of a proper balance, a representation of what the talent on stage is trying to convey.  And I think most would agree that 99% of all performing groups or entities are of a vocal nature where the most important element is the vocalist(s).  Why then do soundmen begin every sound check with...the kick drum?  And why is it that at every live performance I hear at a club or on You-Tube, the kick drum is so loud that it drowns out everything?  I remember Firefall's first gig as a new band in 1983 at the Boulder Theater and the afternoon sound check, where the soundman spent over an hour trying to get 'his kick drum sound'.  When he was finally satisfied, the kick sounded like a 20 foot parade drum - all before a single vocal or guitar mic was opened up.  Needless to say, I ultimately had to step in and then become the soundman's least favorite person in the group.

And if that's not bad enough, what is it with the ten dancing fingers?  I guess some soundmen feel like they're not doing their job (or impressing any observers) if they're not continuously moving every fader on the board every second of the show.

No "soundman" out front doing the mixing

Several years ago, I did a concert with a friend of mine and my brother at a 300 seat outdoor venue.  We set the sound up ourselves using my friends' modest collection of gear; four EV cabs, two monitors, a couple of powered mixers, and a modest collection of dynamic mics.  We dedicated one separate system to drums and bass, and the other to just vocals and acoustic guitar.  We balanced the system ourselves at the afternoon sound check with me walking around the 'house' and calling for adjustments on stage where the mixers were located.  After the show, we had many compliments on the sound mix.  One guy in particular simply could not believe that there was no "soundman" out front doing the mixing. 

We simply got a good 'static' balance and then, in the tried-and-true old showbiz fashion, we used dynamics.  Backround singers backed up from the mics, and lead singers stepped forward.  Soloists turned up for their solos and turned down when they were finished.  What a concept!

I don't mean to go on a bash here, but it seems to me that an awful lot of people have gotten into the sound reinforcement business for all the wrong reasons.  Some might be frustrated wanna-be musicians.  But the worst are the folks who by virtue of their ability to go out and spend thousands of dollars on equipment, somehow assume all the qualifications to operate such.  Which is about as dumb as the guy who has never ridden before that goes out and buys the 180 horsepower motorcycle and kills himself a day later.  These soundguys "kill" the show and half the people in the audience, trying to prove how powerful their system is.  And God help you if you try to tell them anything, or ask why the graphic EQ's look like a map of the Rocky Mts or the drum overhead mics are 15 feet in the air and two inches apart!

To end the rant, I'll share my most pleasant experiences as a performer.  Firefall did a 3 week tour with the Beach Boys as opening act, playing a variety of outdoor venues.  And every single time we went out on stage, the sound was absolutely perfect.  The monitor mixes were to die for.....perfect vocal balance, and acoustic guitars that we could actually hear.  And every single night it was exactly the same.  These soundguys knew their gig; making it sound right and making the performers happy.

On the tech-ier side, I would like to share my theories and beliefs.  First, improper use of  overhead microphones on drums in a live situation will kill the sound quicker than anything else.  I personally do not use overheads at all.  With toms, kick, hat, and snare close-mic'd, there's really no need for them.  The crash cymbals get into everything anyway.  If the drummer insists, I get down as close as I can with a cymbal mic or two and then roll everything out of those mics below 1500 Hz.  Nothing screws up the bass sound worse than bass bleed into other mics, especially those stupid overheads 10 feet in the air!!

Next, any use of compression or limiting at all in a live situation must be done with extreme caution.  I use only absolute peak limiting to protect the amps and speakers.  Compression on vocals will only ultimately result in a lower threshhold-before-feedback and frustrate the piss out of the singers.

And finally, if you see a graphic equalizer with any two adjacent faders more than a half inch apart, there is something seriously wrong with the system.  This is the most mis-used piece of equipment in the rack and probably does more damage to the audio signal than any other component in the chain.  A properly crossed over and balanced three or four way system should need very little if any correction.  Monitors are somewhat more critical, and a good graphic can be used to tune out those particularly annoying feedback frequencies.

I begin by playing my favorite references like Steely's "Aja" through the system and adjusting the low, mid, and high drivers accordingly.  Crossover points may need a tweak or two.  If there are any bad "bumps" in the room, then I'll attempt to attenuate those with proper selection of frequencies on the graphic EQ.  With group on stage, the first mics opened will be the vocalists'.  With 4 or 5 vocal mics open, you're already going to have a buttload of guitar and drum leakage.  From here, you add necessary amounts of the drum elements to taste.  if you're lucky, your guitar players and bass player will know enough not to "go to eleven".  Keyboard players usually go direct, so they need their own monitors cranked up good and loud to overcome the guitars, and to keep them from pushing up their own volume into the house.

Happy mixing!


Chuck Kirkpatrick has worked on numerous million selling and legendary recordings. While working as a house engineer at the now legendary Criteria Studios in Florida Chuck's impressive ‘60s and early ‘70s, historic engineering feats included a number of well-known rock artists. Chuck currently performs with the group "Rock And Roll Circus" and can be reached at ckirkp1021@aol.com.
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